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"Makes
facial animation a breeze. Because it renders interactively on the fly
The
average CG feature animator is given 4 days What
if I could show you a way to do the same, 7 seconds of feature-quality, Timothy
Albee's FACIAL ANIMATION |
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FACIAL ANIMATION is the program I've always wished existed for animating dialogue and facial performances. As a fourteen-year veteran of both Traditional and CG animation, I've collected a huge list of ways in which things could be done better, easier, more efficiently. I spent years looking for these concepts put into elegant, usable form. The technology existed, but the tools didn't... until now. Teaming-up with programmer, Mac Reiter, compiling long standing wishes from veterans of Walt Disney Feature Animation, PDI, Rhythm and Hues, Sony Pictures Imageworks and Warner Brothers, we created FACIAL ANIMATION to make available a tool that makes facial animation almost like becoming the character yourself! - Timothy Albee |
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| Animation is the art of REVISION. The
more quickly and easily an animator can EVALUATE and REVISE his work,
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FA Main Window The Main Window is your portal into the complete control over every nuance of your character's facial animation.
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FA X-Sheet Patterned after Traditional Animation Exposure Sheets, FACIAL ANIMATION's X-Sheet is the fastest way to "Scrub" and Animate dialogue.
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Curve Editors |
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If you've grown up with CG Animation, Curve Editors have become second-nature. Facial Animation offers two different Curve Editors to precisely control your animation data. |
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Dialogue Curve Editor
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Puppeteer Curve Editor
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FA Morph File Facial Animation's Morph File is a user-customizable, visual and text-based representation of all Morphs within your current object.
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FA Facial Palette Like mixing paints on an artist's palette, limitless varieties of emotions and expressions can be created, as you watch your animation play-out... ...Puppeteering the quirk of a smile -- the arch of an eyebrow... all in real-time!
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FA Playback Control Built on the concepts behind professional audio and video editing decks, Facial Animation's Playback Controls are designed to become transparent to your animation needs.
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FA Surfaces Panel See your model exactly as you want to. Facial Animation's Surface Panel settings can be applied to all GL representations of your model at once, or on a window-by-window basis
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| Working in FACIAL ANIMATION
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Starting a Scene FACIAL ANIMATION's windows are non-modal, meaning that all can be positioned, shown or hidden to create the layout that works best for you! (Perfect for multi-monitor workstations!) And FACIAL ANIMATION stores up to three separate layouts, so you can quickly choose the best view for the task at hand!
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Adding Dialogue With "faster-than-real-time" playback of single-frames worth of your audio file, FACIAL ANIMATION's Dialogue Scrubbing functionality is the best in the Industry, making finding the precise position of your "sound-shapes" a snap!
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Polishing Dialogue Nothing beats being able to modify your animation as it's actually playing, so go ahead, press Play, and tweak your masterpiece to perfection while watching your animation play... at speed... all in real-time!
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Puppeteering In the past, a requisite for a great animator has been the ability to hold onto a feeling for the days, weeks or even months it took for an animator to finish a scene. Using the magic of Puppeteering, you can capture a performance in less time than it took to read this sentence!
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Cross-Platform Export Once you're happy with your
animation, you can mix-down your data to a platform
independent .MDD file, or export
to LightWave's Morph Mixer format!
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Yes, feature-quality facial animation can be this simple. Video
clips of FACIAL ANIMATION's working environment |
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OFFICIAL
FACIAL ANIMATION Discussion & Support Forums TAFA Discussion Forums on Kurv Studios - Support and Training for Artists, From Artists! |
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